Role
We are looking for a Senior Gameplay Programmer to join our newest game team working on an unannounced project. In this role, you will use Unreal Engine 5 to develop different gameplay systems such as inventory, quests, crafting, and other meta progression systems, which other developers will use during production and live service. You should be service-minded with good communication skills in order to translate designer needs into practical, usable tools.
You’ll need to work independently and be self-sufficient, figuring things out on your own, but also collaborate well with others and work as part of a team.
This is a 12-month temporary contract, working onsite at our office in Stockholm.