About the Role
As a Game Designer working with the Paradox Development Studio in Stockholm, you will be an on-site project team member involved in designing gameplay features and systems under the guidance of the Game Director. You will have a direct and influential impact on the quality and feel of the game.
We are seeking new employees who enjoy working in a team where everyone supports each other, but where you are also given the freedom and responsibility to take charge of a task and deliver. We care about quality and are motivated by the idea of our many fans around the world praising your work after release. You will thrive in a modern, creative environment where people working with you love their jobs and the games we make.
Relationships
The Game Designer will have the Operations Manager as their direct manager while collaborating closely with the Design Lead and Game Director on day-to-day tasks, priorities, and design direction
Collaboration with a multidisciplinary team (other designers, programmers, artists, production, and QA) to lead task breakdown and estimation, ensure quality through continuous playtesting and iteration, and optimize design, system efficiency, and content quality
Engagement on various levels to identify and solve design problems, e.g., fanbase, other Paradox designers and Game Directors, user research, and analytics team