At JetBrains, code is our passion. Since 2000, we’ve been building tools that help developers stay focused on what matters -solving problems, exploring ideas, and creating great software.
The Growth team is a key initiative within the .NET and GameDev ecosystem, focused on expanding IDE adoption and strengthening JetBrains’ position among professional development teams. As part of this team, Solution Architects are senior technical experts who work closely with key customers, internal teams, and the broader ecosystem to support complex use cases and drive long-term adoption.
You’ll play a key role in shaping how professional game development studios adopt JetBrains tools in real production environments - helping teams solve complex problems, improve workflows, and build better games.
About the role
As a Solution Architect for GameDev Tools, you’ll act as a trusted technical advisor to game development studios using JetBrains tools, primarily Rider.
This is a senior, non-sales role focused on deep technical engagement, high-impact customer scenarios, and long-term relationships with professional studios. You’ll work at the intersection of real-world production environments and product development, helping teams adopt modern workflows and get the most out of their tooling.
What you’ll do
Work closely with game development studios as a technical expert on Rider and GameDev workflows
Investigate complex technical challenges beyond typical support scope, including performance, debugging, IDE integration, and workflow issues
Validate advanced use cases such as large Unity and Unreal projects, custom engine setups, CI/build pipelines, and competitive evaluations
Act as a bridge between studios and internal teams, including Growth, Sales, and product teams
Provide actionable product feedback based on real-world production environments
Design and deliver technical workshops, demos, training sessions, and sample projects
Share insights, best practices, and competitive knowledge with internal teams
Occasionally travel for key onsite engagements, workshops, or industry events
What we’re looking for
Strong professional experience in game development using Unity, Unreal Engine, or in-house engines
Background in AAA or large-scale production environments, with a solid understanding of studio structures and workflows
Deep knowledge of the full game development lifecycle, from prototyping to live operations
Experience working with large, long-lived codebases and complex runtime environments
Strong skills in debugging, performance optimization, profiling, and memory management
Ability to work effectively with senior engineers, technical directors, and engineering leadership
Established presence in the GameDev industry, with the ability to build long-term professional relationships
Hands-on experience with JetBrains tools and the ability to demonstrate their value in real workflows
Experience creating technical content such as demos, presentations, or workshops
Strong customer focus and communication skills
Fluency in English