Remedy Entertainment, the creator of Control®, Max Payne®, Alan Wake®, and one of the leading independent game studios in the world, is looking for a programmer to join our in-house Northlight engine team and support our world building systems to create high-quality gaming experiences for the next generation of games.
As a (Senior) Programmer in Northlight’s World Building team, you will have a key part in defining and building the tools, workflows, and features that support our content teams in creating world-class content. You will collaborate with the team to design, develop, and deliver these systems, while maintaining existing tools and driving their ongoing improvement.
The role can be tailored to match your skills and interests.
We enthusiastically welcome diverse viewpoints and backgrounds. At Remedy, we value and are committed to ensuring an inclusive and safe work environment for all our team members.
WHAT YOU GET TO DO
In this role, you will work with the core functionality of the World building team, such as the level editor, gizmos, landscape tooling, and the Lua based engine plugin system.
Collaborate closely with our content teams to discuss requirements at an early stage, build prototypes, iterate based on feedback, and optimize your solutions for performance and usability.
Manage and improve workflows by balancing technical solutions with the desirable outcomes, making well-informed trade‑offs when needed.
Make motivated decisions about when to leverage available commercial tooling and when to make custom solutions.
Participate in code reviews and take pride in writing clean, efficient, readable, portable, and reliable code. This while understanding that success is not measured purely by the quality of your code, but the value that you are able to provide to people using it.
As a member of the Northlight World Building team, we also expect you to contribute to the overall performance of the engine and it’s API design.
WHAT YOU BRING TO THE ROL