Principal Combat Designer | Fully Remote

United States, Canada, Spain, Czech RepublicCompetitiveOnsite0 applicants

About this role

<p>&nbsp;</p>

<p><strong>What we are looking for:</strong></p>

<p>As a Principal Combat Designer you will be responsible for creating and improving the combat mechanics for our diverse characters to make our game more fun, challenging and engaging.</p>

<p>&nbsp;</p>

<p>&nbsp;</p>

<p><strong>What we will do together:</strong></p>

<ul>

<li>Collaborate closely with Design Director, and other Design Leads to drive and execute the vision for combat design for a robust online multiplayer experience.</li>

<li>Design and craft expert-level player combat mechanics, weapons and abilities.</li>

<li>Communicate with Leads and Directors of other disciplines, particularly art and engineering, and ensure that everyone is on the same page before beginning mechanics/feature development.</li>

<li>Advocate for the player, always putting the player experience first when considering and making all design decisions.</li>

</ul>

<p>&nbsp;</p>

<p><strong>What you will bring:</strong></p>

<ul>

<li>A can-do attitude that is player oriented…mechanics design is one of the most hotly debated areas of design, but you remember that simplicity is often a player’s best friend.&nbsp;</li>

<li>At least two shipped AAA titles where you worked in mechanics design capacity&nbsp;</li>

<li>Expert knowledge of off-the-shelf design tools, and expertise with Unreal Engine (UE5 preferred)</li>

<li>Deep professional understanding of the many major mechanics and gameplay features found in contemporary game titles, and a keen knowledge for how those mechanics and features work.&nbsp;</li>

<li>Strong creative and technical problem-solving skills</li>

<li>Exceptional communication skills</li>

</ul>

<p>&nbsp

EU Requirements

Job Details

Posted12 October 2026
Closes11 November 2026
Work ModeOnsite

Contact

Similar Jobs

Finding similar jobs...