Principal Systems Designer, Live Service (Social Systems, Events and Onboarding) | Fully Remote

United States, Canada, Spain, Czech RepublicCompetitiveOnsite0 applicants

About this role

<p><strong>What we are looking for:</strong></p>

<p>We are building the live-service meta for an upcoming game, and three of its most important systems do not yet have a principal design owner: the events that give the game a weekly heartbeat, the social structures that make progression something players do together rather than alone, and the onboarding that has to teach both. This role owns the first two outright and is the design partner on the third.</p>

<p>This is a design, maintain, and iterate role. Our event event architecture, our LiveOps operating model, and our community structures are about to be defined. You would be the person driving those and designing them, alongside the other Designers, PM and UX team.</p>

<p>This is a fully remote, principal-level individual contributor role on the Meta &amp; Live Service team, reporting to the Design Director, Meta &amp; Live Service.</p>

<p>&nbsp;</p>

<p><strong>What we will do together:</strong></p>

<p><span style="text-decoration: underline;"><strong>Events and LiveOps design systems</strong></span></p>

<ul>

<li>Design events: a growing set of reusable, configurable formats that scale to a meet our audience needs.</li>

<li>Design events end to end: entry conditions, currencies, consumables, reward pacing, and how events feed and are fed by the wider meta rather than sitting beside it.</li>

<li>Assist in defining the configuration surfaces and tooling requirements that make running an event a config job rather than an engineering job.</li>

<li>Help set the standard for how events are specced, instrumented, reviewed and iterated after they run, and retired.</li>

</ul>

<p>&nbsp;</p>

<p><span style="text-decoration: underline;"><strong>Social and community syste

EU Requirements

Job Details

Posted12 October 2026
Closes11 November 2026
Work ModeOnsite

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