We're looking for a Senior Software Engineer to bring Distance's XR runtime to the hardware our products actually ship on. Our displays cover the full range of see-through XR, from headset-free autostereoscopic systems built into vehicles to rugged head-mounted displays used in the field, and they run on an equally wide range of embedded targets. You own the layer where our runtime meets that hardware: the display path, the sensors, the power envelope, and the toolchain that makes it all buildable.
WHY DISTANCE?
At Distance Technologies, the problem we're solving is simple to state and hard to solve: the amount of data in the world is endless, but human capacity is not. We are building a fundamentally new perception layer between humans and machines, transforming transparent surfaces into interfaces unlike the world has ever seen. Think of the windscreen of a car, the visor of a helmet, or a sight device, each becoming a new front-end for AI. The way we turn bits and atoms into expanded human perception is protected by over 50 granted patents internationally. We build it for two demanding worlds: defense and automotive. And we build it from a single foundation fusing software, hardware and computational optics.
There are over 50 of us today, with decade-long experience building world's best products, optics, and open-source operating systems. We partner and build with globally leading companies like KIA, FORVIA HELLA, Supacat, and Galvion, and we were Google Ventures' first investment in Finland. What we're building is hard, and will fundamentally change how we operate and see the world, and that's exactly why we seek exceptional people who enjoy building things never seen before.
THE ROLE & THE TEAM
You'll be part of a core technology team building a unified runtime stack for mixed reality applications that run on many different kinds of hardware and form factors. Your focus is the platform layer the runtime sits on.
The work spans very different environments.