Junior Computational Geometry Engineer

ZurichCompetitiveOnsite0 applicants

About this role

SAEKI - Manufacturing at software speedEurope's defense industrial base cannot respond at the speed modern conflict requires. Legacy suppliers operate on month-long timelines. Tribal knowledge is retiring. Supply chains are fragile. SAEKI is building the operating system for autonomous factories - the infrastructure that lets Europe manufacture mission-critical components at software speed.

The RoleAs a Junior Computational Geometry Engineer, you work on the geometry core of our Manufacturing Intelligence stack: the engine that takes an arbitrary customer CAD model, reasons about how to build it, and then proves that we built it right.

You start on well-scoped parts of that engine, next to the engineers who built it, and grow into owning them. Your code runs in the factory.

What We're Looking For• Foundations. Degree in computer science, mathematics, mechanical engineering or a related field, with real depth in geometry, linear algebra and numerics. Internships, thesis work or serious side projects count. We do not expect years of production experience.

B-rep Basics. You are comfortable with topology, NURBS, meshes and point clouds. You may never have shipped a robust boolean, and you still understand why floating-point robustness destroys naive implementations, and you want to learn how the field handles it.

Kernel Exposure. You have worked with a geometry kernel and mesh libraries in at least one project: OpenCASCADE, CGAL, libigl, Open3D, PCL, Parasolid or comparable.

Technical Ability. Solid modern C++ (17+) plus Python for tooling and rapid iteration. Rust is welcome. You write code others

Responsibilities

  • B-rep Basics. You are comfortable with topology, NURBS, meshes and point clouds. You may never have shipped a robust boolean, and you still understand why floating-point robustness destroys naive implementations, and you want to learn how the field handles it.
  • Kernel Exposure. You have worked with a geometry kernel and mesh libraries in at least one project: OpenCASCADE, CGAL, libigl, Open3D, PCL, Parasolid or comparable.

Requirements

  • Technical Ability. Solid modern C++ (17+) plus Python for tooling and rapid iteration. Rust is welcome. You write code others

EU Requirements

Job Details

Posted5 October 2026
Closes4 November 2026
Work ModeOnsite

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