Concept Artists play an important role at Embark, not just to work with initial concept work and pitches, but also to help align the team and enable the team to reach the vision and direction. They work with all crafts and other parts of the organization to visualize and help Embark to excel.
We see the Concept Artist as a role that is deeply embedded in the team; involved in every step of game creation: from the start of the concept exploration, to marketing and communication, to bug fixes, polish and paintovers and to working close to gamers in the live phase of the game. Due to the versatile and cross-disciplinary nature of a Concept Artist, they need to work closely with other crafts and have great communication and collaboration skills. A Concept Artist at Embark needs previous experience within game development to understand the limitations of real time entertainment, great understanding of art, architecture, anatomy, nature, composition, lighting, colour theory, materials and composition.
Examples of responsibilities
Digital painting and concept discovery
Concepts and blueprints for asset creation and production
Compile reference images to align and guide the team to success
Create moodboards and collect reference material to reach the direction presented by directors
Create paintovers to guide and direct the team
Create marketing and communication assets
Create visual mockups for a wide range of items and needs
Play the game, participate in playtests and provide feedback
Create plans for content production for the level
Work with and review content from relevant external partners
We would love if you have
Minimum 3 years of relevant professional concept art experience
Experience with 3D renders
Experience from character concepts is a plus
Excellent visual skill set and deep artistic understanding and knowledge
Follow directions and deliver to quality from a visual, game play and technical perspective
Always work to support th