As a Gameplay Engineer on Embark's Machine Learning team, you will help shape the future of storytelling tools and systems for video games.
We believe modern AI can unlock entirely new creative workflows for narrative design, quest building, lore creation, and player-facing reactivity. Our goal is to investigate how we can design new tools and systems that enable creators to be more ambitious, collaborate more effectively, and explore ideas with less friction rather than simply automating existing workflows.
In this role, you will build gameplay-facing systems, tools, and integrations that make AI useful in real production environments—practical, controllable, debuggable, and aligned with the creative vision. You'll work closely with writers, researchers, designers, and other engineers to explore different levels of AI agency to intentionally design where AI agency makes sense and where it doesn't.
This is a role for someone who is excited about creative tooling, loves building things that people actually use, and is genuinely enthusiastic about what new AI techniques can enable in games.
Example of responsibilities
Build gameplay systems and tools that enable new narrative workflows and faster iteration for creators
Collaborate with designers and narrative teams to understand creative needs and turn them into intuitive tooling
Develop engine integrations and "hooks" that expose the right information for analysis, validation, and experimentation
Create debugging and diagnostics workflows that make complex systems understandable and easy to iterate on
Work with writers and designers to explore and prototype AI-native gameplay mechanics that preserve authorial intent while enabling emergence and reactivity
Prototype experimental features quickly, then help mature the best ideas into robust production-ready solutions
Help design and evaluate different degrees of AI autonomy, balancing creative ambition, reliability, and control
Help ensure AI-assisted