Gameplay Developer / Unreal Engine Developer

SwedenCompetitive0 applicants

About this role

About the job

What if you could combine AAA game technology, cloud infrastructure, AI-generated characters and live multiplayer systems — and ship continuously instead of waiting for major releases?

At Avanti, we merge two worlds:

Advanced game development and regulated iGaming infrastructure. We replace traditional live studios with scalable, cloud-powered game technology. Instead of physical dealers and static production environments, we build:

Digital human clones powered by motion capture

Real-time streamed multiplayer games

Continuous cloud-based deployment

Highly optimized gameplay systems in Unreal Engine

Now we are looking for a Gameplay Developer / Unreal Engine Developer who wants to build the systems behind this experience.

Responsibilities

  • This is not a feature-by-feature implementation role. It is a systems role.
  • You will work at the core of our real-time platform, designing and developing gameplay systems in Unreal Engine 5, using C++ and advanced Blueprints to create scalable, performance-optimized logic.
  • Your focus will include:
  • Design and implement gameplay systems for live casino games using Unreal Engine
  • Integrate WebRTC streaming technology with gameplay mechanics
  • Work with Metahuman characters and live capture data integration
  • Develop player interaction systems that work seamlessly with live dealer streams
  • Create robust, scalable multiplayer game logic and networking solutions
  • Optimize performance for web-based streaming environments with real-time Metahuman rendering
  • Collaborate with animators and artists to integrate motion capture data into Metahuman characters
  • You will collaborate closely with animators and technical artists to ensure characters, props and animation behave seamlessly inside the engine.
  • We iterate continuously. Systems evolve. Improvements are pushed frequently.
  • The tech stack
  • You will work with:
  • Unreal Engine 5
  • C++
  • Blueprint
  • state machines
  • motion capture integration
  • Perforce and Google Cloud P

EU Requirements

Job Details

Posted30 May 2026
Closes29 June 2026

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