Software Engineer, UI

Helsinki, FICompetitiveOnsiteFULL_TIME0 applicants

About this role

<h2><span>The short version</span></h2><p><span>You’ll own the UI that keeps Kelluu’s autonomous airship operations running. The internal platform is used by everyone from ground crew to mission commanders. You’ll shape the roadmap, build new capabilities, and make the system intuitive so that operators can focus on what matters.</span></p><h2><span>About Kelluu</span></h2><p><span>We are turning the real world into a digital one, with accuracy down to the smallest detail. Imagine a near future where everything you see can be explored through data delivered by Kelluu, and where AI works continuously across that data to find what you need to know. Everything turned into answers.</span></p><p><span>We’re a Finnish deep-tech company, headquartered in Joensuu with offices in Helsinki and Tampere. We’ve just closed our Series A, the team is growing fast, the goals are ambitious, and we’re hiring people who want to build something that matters.</span></p><p><span>Our technology is flight-proven and operational. We’re a NATO DIANA alumni with several thousands of hours of autonomous BVLOS flight experience, active programmes across multiple nations, and a rapidly growing team. We operate in both defence and civilian markets: the same technology that supports border security also monitors critical infrastructure and the environment.</span></p><h2><span>Why this role exists</span></h2><p><span>Kelluu’s operations are scaling — more airships, more missions, more users relying on our internal platform. We’re talking about UI that our mission commanders, pilots, and ground crew depend on daily. A pretty important part of our work!</span></p><p><span>We need someone eager to understand what operators need and build an interface that’s intuitive enough to let our operations grow without adding complexity.</span></p><h2><span>What you’ll own</span></h2><p><span>You’ll own the development of Kelluu’s flight operations UI — the platform that every mission depends on.</span></p><p><span><strong>The impact you’ll have:</strong></span></p><ul><li><p><span>Redesign and build the UI so a single mission commander can manage multiple airships simultaneously — directly enabling Kelluu to scale operations</span></p></li><li><p><span>Drive faster launch sequences and quicker problem resolution through better tooling, increasing operational flight time and reliability</span></p></li><li><p><span>Map out what operators, pilots, and ground crew actually need and translate that into a roadmap that serves the whole user base</span></p></li><li><p><span>Push the UI toward autonomy and intuitive design that reduces operator stress and cognitive load</span></p></li><li><p><span>Own the technical direction of the UI and grow into leading the team that builds it</span></p></li></ul><h2><span>Your team</span></h2><p><span>You’ll work closely with the operations team and engineering. You’ll collaborate directly with the people who fly the airships and the people who build the systems behind them. The team values knowledge sharing, asking the “stupid” questions out loud, and being able to trust each other. If things go well, you’ll be the one building and leading a growing UI team.</span></p><h2><span>What success looks like</span></h2><p><span><strong>By 3 months, you will have:</strong></span></p><ul><li><p><span>Built relationships across the team and with key stakeholders inside and outside the company</span></p></li><li><p><span>Developed a solid understanding of the domain — how airship operations work, what the users need, and where the current UI falls short</span></p></li><li><p><span>Started contributing and asking the right questions about architecture and priorities</span></p></li></ul><p><span><strong>By 6 months:</strong></span></p><ul><li><p><span>Communicating roadmap priorities confidently with stakeholders and the OPS team</span></p></li><li><p><span>Breaking down larger initiatives into deliverable pieces and iterating on them</span></p></li><li><p><span>Planning the next hires and thinking about how to grow the team</span></p></li></ul><p><span><strong&

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Job Details

Posted10 May 2026
Closes9 June 2026
Job TypeFULL_TIME
Work ModeOnsite

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