GPU Software Performance Engineer

Poland, GdanskCompetitiveHybridFull time0 applicants

About this role

Job Details:

Job Description:

The Role and Impact:

Join our

GPU Software Performance team

and contribute to shaping the world of 3D graphics and GPU technologies.

We are looking for a

GPU Software Development Engineer

to focus on performance optimisation of 3D games and applications on Linux, through driver and shader compiler work. Experience with a compiler, especially a shader compiler, development would be a great asset, but is not critical.

Responsibilities

  • Design, develop, and validate software for Intel GPUs across various layers, including user-mode drivers, shader compiler, and application-level solutions.
  • Collaborate with cross-geo teams, including software development, performance analysis, and hardware/software architecture teams.
  • Implement and optimise 3D graphics driver features and enhancements for graphics APIs such as DirectX, Vulkan, or OpenGL.
  • Analyse hardware and software functionality and performance to implement driver-based optimisations, ensuring seamless gaming and application experiences.
  • Engage with software developers and game developers to recommend optimal solutions and provide feedback for performance improvements.
  • Develop and maintain internal tools and infrastructure to support profiling, debugging, and optimising GPU software solutions.
  • Continuously enhance graphics drivers for current platforms by addressing new game titles, operating system updates, and emerging user needs.

Requirements

  • Minimum Qualifications:
  • University degree in Computer Science, Computer Engineering, or a related field, with 3+ years of professional experience, or 5+ years of experience.
  • Strong proficiency in C++ programming with a solid understanding of object-oriented design principles.
  • Experience with at least one modern 3D graphics API, such as DirectX, Vulkan, or OpenGL.
  • In-depth knowledge of the 3D graphics pipeline, rendering techniques, and GPU architecture.
  • Practical experience in software debugging, performance optimisation, and resolving complex technical issues.
  • Familiarity with revision control tools and CI/CD pipelines.
  • Fluency in English
  • Preferred Qualifications:
  • Experience in developing 3D graphics drivers or game engines.
  • Knowledge of Linux operating systems and experience with GPU driver development on Linux.
  • Familiarity with shader compiler development and optimisation.
  • Prior experience in the gaming industry or working with 3D rendering applications.
  • Strong analytical and problem-solving skills, with the ability to work independently or collaboratively in a team environment.

EU Requirements

Job Details

Posted10 May 2026
Closes9 June 2026
Job TypeFull time
Work ModeHybrid

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