Quality Engineer, Graphics

Vilnius, LithuaniaCompetitive0 applicants

About this role

The opportunity

Unity is looking for a Quality Engineer to join our Platform Graphics team. In this role, you’ll support the delivery of high-quality graphics experiences across a wide range of mobile devices and unique hardware platforms. You’ll work closely with senior engineers, QA teams, and developers to investigate and resolve bugs, test Unity’s graphics features, and ensure optimal performance across platforms.

This is a great opportunity to work in a dynamic environment, learn from experienced engineers, and develop expertise in real-time 3D graphics.

What you'll be doing

Investigate and reproduce bugs related to Unity’s Graphics features on specialised hardware and mobile devices, to identify the root causes of reported issues.

Conduct testing of Unity Graphics features across a wide range of devices to ensure consistent performance and compatibility.

Execute performance testing, collect data, and identify potential optimisations to enhance graphics performance on mobile platforms.

Communicate findings to cross-functional teams, providing detailed reports on bugs, performance issues, and testing outcomes.

Stay up to date with the latest hardware and graphics technologies to help enhance Unity's compatibility and performance on new devices.

Requirements

  • Basic understanding of real-time graphics, rendering techniques, or game engines (Unity preferred).
  • Some familiarity with mobile platforms (iOS, Android) and their hardware ecosystems.
  • Some familiarity with XR platforms (iOS, Android, Meta) and their hardware ecosystems.
  • Passion for problem-solving with a keen interest in debugging and troubleshooting technical issues.
  • Excellent attention to detail and a strong drive to ensure quality across a variety of devices and hardware configurations.
  • Good communication skills, with the ability to clearly document findings and collaborate with cross-functional teams.
  • Basic experience with testing methodologies and tools (performance testing is a plus).
  • Basic working knowledge of AI (cursor of claude preferable)
  • You might also have
  • Familiarity with debugging tools such as RenderDoc, Xcode Instruments, or Android Profiler.
  • Knowledge of programming languages or scripting (e.g., C#, Python).
  • Hands-on experience with graphics programming or shader development.
  • Understanding of Metal, Vulkan, and OpenGL
  • Working knowledge of XR devices and ecosystems.
  • QA Knowledge or previous experience.
  • Additional information
  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

EU Requirements

Job Details

Posted16 April 2026
Closes16 May 2026

Contact

Similar Jobs

Finding similar jobs...

Quality Engineer, Graphics at Unity | EuroTalent AI