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Senior Graphics Engineer - Graph Authoring Tools

Stratford-upon-Avon, United KingdomCompetitive0 applicants

About this role

The opportunity

Do you enjoy empowering creative talent with groundbreaking graphics tools, workflows, and features? Would you like to craft and implement interactive workflows that can improve the ever-growing power of graphics hardware on current and future platforms to build outstanding content quickly and intuitively?

Unity Graphics is on a mission to rapidly advance innovation across our entire graphics stack, delivering the perfect balance of performance, quality, and the widest possible device reach. For this, we are looking for a Senior Tools Developer to join the team responsible for the graph-based authoring tools in Unity, Shader Graph and VFX Graph.

What you'll be doing

Develop, document and maintain our graph-based authoring tools: VFX Graph and Shader Graph.

Collaborate with technical artists, UX designers and graphics engineers to create smooth, intuitive and powerful workflows.

Interact with our user base to understand their needs and wants.

Work in a diverse, distributed team that is motivated to help our entire developer community succeed.

Requirements

  • Strong experience as a Tools Developer in the Game Development Industry, ideally with a strong graphics affinity and/or node-based tooling.
  • Prior experience working with and for (technical) artists, with a focus on improving creator workflows.
  • Expertise with writing C# and/or C++ performant and clean code.
  • Knowledge of shader languages and shader language models (SM5.x, .x, Slang).
  • Familiarity with Visual Effects.
  • You might also have
  • Familiarity with Unity.
  • Understanding of rendering pipelines, GPU architecture, and performance optimization techniques.
  • Additional information
  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

EU Requirements

Job Details

Posted12 March 2026
Closes11 April 2026

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