The opportunity
Unity reaches the world on the next billion devices, from mobile phones to high-end PCs. We enable creators whether they’re making their indie dream game or the next AAA mega-hit. We need the help of people like you to make our Physics tools and runtime highly performant and scalable!
The Unity Physics team develops and maintains Unity's Physics systems. As a Software Engineer on the Physics Team, you will implement new features, iterate on existing features, and incorporate feedback from internal and external customers to improve performance, adaptability, and usability. Your work will help Unity users at every stage of their career to get the most out of our tools.
We collaborate with Unity engineering teams around the globe, write C++ in the Unity engine, C# in the scripting layer, and use a handful of additional technologies that come with the platforms that we support — such as PC, Mac, iOS, Android, Web, and consoles.
What you'll be doing
Maintaining and developing Physics SDKs integration across Unity platforms
Optimizing the performance and stability of our physics backends
Ensuring reliability and correctness of Physics solvers within Unity
Developing features, workflows or tools as needed for creators to author Physics in Unity