Elsewhere Entertainment is a new Activision studio formed to create an all-new franchise. Headquartered in Warsaw, Poland. We are hard at work developing a new narrative-based and genre-defining AAA franchise. Our studio and technology are built from the ground up, and we are committed to crafting an experience with an enduring legacy. Join our effort to build the next great AAA franchise and help us build the technology, processes and content to get us there.
As a Gameplay Engineer, you will drive innovation and quality in our gameplay systems, from the code itself, right up to what delights and entertains our players with the gamepad in their hands. You will collaborate closely with engineering, content and design teams to deliver solutions that push the boundaries of what's possible in gaming.
You’ll help us by…
Collaborating on gameplay systems and contributing to the tooling and scripting systems to support them.
Actively collaborating with design and content teams to learn and understand their needs.
Supporting colleagues and maintain excellence in contributions to our technology and culture, enthusiastically seeking out help, code reviews, and advice.
You’re awesome because you have…
4+ years of experience, or equivalent education/work experience.
Solid knowledge of working and debugging in C++.
A strong understanding of one or more of a variety of areas in gameplay technology such as:
Player control of vehicles.
Player character and camera controls, with an eye for visual quality.
Weapon, damage and ability systems.
Cinematic, quest or narrative systems.
Inventory, loot and stat driven systems.
Strong communication skills for sharing ideas clearly at a range of technical levels, learning from others, and giving meaningful feedback.
Strong mathematics skills, including proficiency with trigonometry, and linear algebra.
Experience collaborating across disciplines, from gameplay engineering and animation to design and technical art.
A strong desire to iter