Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Frostbite is EA’s proprietary game engine. Its versatile tools and cutting-edge technology power creation on some of the world’s most iconic and visually stunning games, including titles from EA SPORTS and Battlefield. Frostbite provides a unified platform that empowers developers to create hyper-realistic worlds, intricate gameplay, and lifelike animations with unmatched speed and quality. By joining Frostbite, you’ll be at the forefront of game engine innovation, collaborating with top-tier developers to push the boundaries of interactive realism and immersive gameplay. Shape the future of gaming technology and leave your mark on the next generation of games.
About the role
Reporting to the Development Director, you will drive quality including bug management and quality initiatives for the Frostbite engineering team you are embedded in. Working alongside QA leaders, you will continuously improve quality practices, share expertise, and advocate for strong quality standards across the engineering organization. This is a hybrid role based in Stockholm.
The Team
The Scene team develops the systems related to scene management within the Frostbite engine, which includes organizing, editing objects and handling scene layers for game levels.