The opportunity
Unity Graphics is on a mission to rapidly advance innovation across our entire graphics stack, delivering the perfect balance of performance, quality, and the widest possible device reach. We are looking for a Graphics Engineer with a passion for continuous learning and collaboration, with a drive to democratize high-performance graphics for creators at every scale. In this role, you'll help us push the Universal Render Pipeline's capabilities to the next level, implement key features of our next-generation GPU-driven rendering pipeline, and address developer pain points. With the Unity runtime being installed on over 3.5 billion devices worldwide, this is a unique opportunity to shape the developer experience of the most widely used game engine in the world.
What you'll be doing
Implement new rendering features in URP, such as advanced lighting, post-processing, and enhanced material workflows that scale across all platforms.
Help engineer our next-generation GPU-driven pipeline, helping to build systems that minimize CPU overhead.
Optimize rendering systems across all 20+ supported platforms, identifying and fixing bottlenecks to ensure we remain the performance leader.
Help maintain our core rendering systems by diagnosing and fixing bugs, ensuring stability and reliability for our developers.